#ifndef CLONE_H___
#define CLONE_H___

namespace Ogre
{
    SceneNode *cloneSceneNode(Ogre::SceneNode *old_node, Ogre::String suffix);
    Ogre::MaterialPtr makeGhostMaterial(Ogre::MaterialPtr mat, Ogre::String new_mat_name);
}

namespace OgreNewt
{
    Body *cloneBody(Body *old_body, Ogre::String suffix, int new_player_id);
}


#endif
